Kingdom of Power (KvK) Event
The event is split into phases.
Matchmaking Phase
In this phase, we are matched up against another kingdom with a similar power level.
If there isn’t a match, we get a small reward, and the event ends.
Prep Phase
The prep phase is split into 5 days:
Day 1 - City Up
- Use Truegold to upgrade a building
- Use Construction Speedups
- Upgrade Governor Gear Charm
- Intel Missions
- Optional: Use Research Speedups
Use Training SpeedupsUpgrade Governor Gear
Day 2 - Basic Up
- Use Research Speedups
- Spin Hero Roulette
- Use Hero Shards
- Gather Resources
- Skip Last Intel Missions Before Reset
- Optional: Use Truegold to upgrade a building
- Optional: Use Construction Speedups
Day 3 - Pets
- Raise Pet Advancement
- Use Common and Advanced Training Marks
- Intel Missions
- Start Troop Training that will finish on Day 4
- Optional: Governor Gear Charm
- Optional: Spin Hero Roulette
- Optional: Use Hero Shards
Day 4 - Troops
- Promote and Train Troops
- Use Training Speedups
- Gather Resources
- Skip Last Intel Missions Before Reset
- Optional: Governor Gear Charm
- Optional: Use Mirthril
Use ForgehammersUse Widgets
Day 5 - Power Boost
- Use Research Speedups
- Upgrade Governor Gear
- Use Mithril
- Use Forgehammers
- Use Widgets
- Intel Missions
- Gather Resources
- Use Speedups (if you have any left)
- Use Truegold (if you have any left)
Summary
| TASK | Day-1 | Day-2 | Day-3 | Day-4 | Day-5 |
|---|---|---|---|---|---|
| Use Truegold | 🟢 BEST | 🟡 Optional | |||
| Use Speedups - Construction | 🟢 BEST | 🟡 Optional | 🟡 Optional | ||
| Use Speedups - Research | 🟡 Optional | 🟢 BEST | 🟡 Optional | ||
| Use Upgrade Gov Charm | 🟢 BEST | 🟡 Optional | 🟡 Optional | ||
| Use Upgrade Gov Gear | 🔴 DON’T | 🟢 BEST | |||
| Finish Intel Mission | 🟢 BEST | 🔴 DON’T | 🟢 BEST | 🔴 DON’T | 🟢 BEST |
| Spin Hero Roulette | 🟢 BEST | 🟡 Optional | |||
| Use Hero Shards (Rare/Epic/Mythic) | 🟢 BEST | 🟡 Optional | |||
| Use Mithril | 🟡 Optional | 🟢 BEST | |||
| Use Forgehammer(s) | 🔴 DON’T | 🟢 BEST | |||
| Use Hero Widget | 🔴 DON’T | 🟢 BEST | |||
| Train Troops | 🔴 DON’T | 🔴 DON’T | 🔵 START | 🟢 BEST | 🟡 Optional |
| Use Speedups (Training/Promote) | 🔴 DON’T | 🔴 DON’T | 🟢 BEST | 🟡 Optional | |
| Pet Advancement | 🟢 BEST | ||||
| Use Taming Mark | 🟢 BEST | 🟡 Optional | |||
| Gathering RSS | 🔵 START | 🟢 BEST | 🔵 START | 🟢 BEST | 🟢 BEST |
Legend:
🟢 BEST: Optimal time to perform task.
🔵 START: Start this task the day before, so it completes on the BEST day.
🟡 Optional: If you need to boost this day, and have spare resources.
🔴 DON’T: Avoid performing task.
Battle Day
Players from both kingdoms can teleport to each other’s territory using Cross-Kingdom Teleporters.
You can attack players from the opposing kingdom. You’ll earn points if their Town Center is within 3 levels of yours.
This phase lasts for 12 hours, from 10:00 UTC to 22:00 UTC.
The kingdom who did the best during the prep phase gets to attack the other kingdom’s castle.
10:00 UTC - Cross Kingdom Opens
12:00 UTC - Castle Battle
If an alliance from the same kingdom that holds the King’s Castle also captures the turrets, each turret gives a Lethality Bonus to the squads from that kingdom. The more turrets they control, the bigger the bonus:
1 turret: +8% Squad Lethality 2 turrets: +12% Squad Lethality 3 turrets: +15% Squad Lethality 4 turrets: +20% Squad Lethality
Triage Phase
Troops that were completely lost (Lost in battle, that didn’t go to your Infirmary or Enlistment Office) can be rescued.
Between Medical Satchels (bought using 550 gems), and Rescue Orders (gifted from alliance members) you can rescue up to 90% of your lost troops.
Each member of the alliance gets 20 rescue orders to give to other members. Each order helps rescue 1% of the receiving players lost troops.