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Kingdom of Power (KvK) Event

The event is split into phases.

Matchmaking Phase

In this phase, we are matched up against another kingdom with a similar power level.

If there isn’t a match, we get a small reward, and the event ends.

Prep Phase

The prep phase is split into 5 days:

Day 1 - City Up

Day 2 - Basic Up

Day 3 - Pets

Day 4 - Troops

Day 5 - Power Boost

Summary

TASK Day-1 Day-2 Day-3 Day-4 Day-5
Use Truegold 🟢 BEST       🟡 Optional
Use Speedups - Construction 🟢 BEST       🟡 Optional
Use Speedups - Research 🟡 Optional 🟢 BEST     🟢 BEST
Use Upgrade Gov Charm 🟢 BEST   🟡 Optional 🟡 Optional  
Use Upgrade Gov Gear 🔴 DON’T       🟢 BEST
Finish Intel Mission 🟢 BEST 🔴 DON’T 🟢 BEST 🔴 DON’T 🟢 BEST
Spin Hero Roulette   🟢 BEST 🟡 Optional    
Use Hero Shards (Rare/Epic/Mythic)   🟢 BEST 🟡 Optional    
Use Mithril       🟡 Optional 🟢 BEST
Use Forgehammer(s)       🔴 DON’T 🟢 BEST
Use Hero Widget       🔴 DON’T 🟢 BEST
Use Speedups (Training/Promote) 🔴 DON’T 🔴 DON’T   🟢 BEST  
Pet Advancement     🟢 BEST    
Use Taming Mark     🟢 BEST   🟡 Optional
Gathering RSS   🟢 BEST   🟢 BEST  

Legend: 🟢 BEST: Optimal time to perform task 🟡 Optional: Secondary option 🔴 DON’T: Avoid performing task

Battle Day

Players from both kingdoms can teleport to each other’s territory using Cross-Kingdom Teleporters.

You can attack players from the opposing kingdom. You’ll earn points if their Town Center is within 3 levels of yours.

This phase lasts for 12 hours, from 10:00 UTC to 22:00 UTC.

The kingdom who did the best during the prep phase get’s to attack the other kingdom’s castle.

10:00 UTC - Cross Kingdom Opens
12:00 UTC - Castle Battle

If an alliance from the same kingdom that holds the King’s Castle also captures the turrets, each turret gives a Lethality Bonus to the squads from that kingdom. The more turrets they control, the bigger the bonus:

1 turret: +8% Squad Lethality 2 turrets: +12% Squad Lethality 3 turrets: +15% Squad Lethality 4 turrets: +20% Squad Lethality

Triage Phase

Troops that were completly lost (Lost in battle, that didn’t go to your Infirmary or Enlistment Office) can be rescued.

Between Medical Satchels (bought using 550 gems), and Rescue Orders (gifted from alliance members) you can rescue rate up to 90% of your lost troops.

Each member of the alliance gets 20 rescue orders to give to other members. Each order helps rescue 1% of the reciving players lost troops.